The start of the 21st century was a tumultuous time for Square Enix. In other words, Final Fantasy wasn’t broke - but Square Enix decided to fix it anyway. Sure, you can count on a few recurring elements (giant chickens, impractical airships, some guy named Cid), but it keeps things fresh with a brand-new story for each main installment and frequent, though often minor, changes to its turn-based combat. Final Fantasy developerĭespite running since 1987, the Final Fantasy series has been largely free of these stale, factory-farmed games. As reasonable as it is from a business perspective, sticking to the formula can also produce games that feel a bit like reheated leftovers. AAA games routinely cost hundreds of millions of dollars to develop, so if you’re in the habit of releasing a new Assassin’s Creed or Call of Duty game every year or so, it makes more sense to deliver something fans already like than invest too much in risky innovations. Long-running video game series tend to abide by the adage, “If it ain’t broke, don’t fix it.” It’s easy to see why.
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